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Kerbal space program 2 multiplayer
Kerbal space program 2 multiplayer













kerbal space program 2 multiplayer

If there was a video game specific protocol out there, they would probably use that instead, but there's not. Most of the time video games are basically required to use UDP to send data, simply because the video game has it's own ideas about what the data protocols should be. Well, I think they also use a connection, so it probably is like Stream Sockets (let me know if this is wrong). > Complicated, but strong.Ībout Raw Sockets. However, they create a connection between the server and the client, and the server need to be more powerful if it needs to handle a lot of connections. Stream Sockets are more useful if you want that the received data is exactly the sent data, if you want it to be received in the same order as it was sent, and if you don't want to lose any data in the progress. It does not require a server that powerful, and is widely used among video games, where there are like 10 packets at least, per second: this way, if a packet is lost, it's not going to affect the game very much as there will be another in a short amount of time. A Stream Socket guarantees that any data sent will be received, in the order it was sent, and is therefore more reliable than a Datagram Socket.ĭatagram Sockets are more useful if the order the data is received by the server or the client isn't important, and if a few packets that don't arrive at their intended destination don't break everything. They use TCP (Transmission Control Protocol), DCCP or SCTP. It's not guaranteed that every packages is received.Ī Raw Socket allows direct sending/receiving of raw data without any protocol-specific formatting.Ī Stream Socket uses a connection, which means that any data going from one computer to the other will go through the same connection. Instead of having a permanent connection, every single package sent to another computer is individually addressed and routed, meaning that the order in which packages are sent may be different from the order in which they will be received. They are basically how you send/receive data to/from other computers.Ī Datagram Socket uses UDP (User Datagram Protocol).

kerbal space program 2 multiplayer

Kerbal space program 2 multiplayer software#

A socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network.















Kerbal space program 2 multiplayer